Work on SMMU ceased years ago and it is no longer maintained or developed. The Eternity Engine is derived from the SMMU codebase and should be considered its spiritual successor. This page is an attempt to gather as much relevant data about SMMU, for historical posterity.
As a demonstration, you can also download
a simple demo level that that shows some of SMMU's
features (including
FraggleScript). A video of it is to the right.
SMMU is licensed under the GNU GPL v2.
Downloads
These are the most recent builds that I have in my possession. Due to
bit rot, I no longer have a working compile environment that will build
SMMU.
Older versions
Releases of SMMU were clumsy and irregular, and I don't have a complete
version history in my possession. However, thanks to James Haley (Quasar),
here are some old versions and releases!
| SMMU v3.21 (Christmas Day 1999 release). This release served as the primary base for the Eternity Engine - most features introduced after this version did not make it into Eternity, although a few select changes from later versions were incorporated. | Binaries, Source. |
| SMMU v3.20 ("Millenium" private beta distributed to testers - December 18th 1999). This is "the beta with hubs support". I do not have the definitive source code to this version, though the github repository contains a backup snapshot with the same date. | Binaries, |
| SMMU v3.10 (FraggleScript "beta" release - October 25th 1999) | Binaries, Source. |
| SMMU v3.02 ("Birthday Beta" release - July 25th 1999). Introduced lots of the basic unique features of the port - chasecam, coloured lighting, etc. | Binaries, Source. |
| SMMU v3.01 (March 20th 1999). Very early version with only some very basic features in place. I sadly do not have the source code to this version. | Binaries. |
I have converted the CVS repository into a Git repository. The revision history can be browsed on GitHub. This repository also incorporates the code from the old versions above, and some "backup" source code snapshots that I recovered from an old hard drive. You can follow the change history back all the way to the MBF source code - though the changes are quite large and complicated for the early history before I adopted CVS.
You can also read the development blog that I posted
on my website while I was writing SMMU to get a feel for how the port
developed.
SMMUSERV
As part of the process of rewriting the network engine I developed a master
server for locating games on the Internet. The master server is no longer
running; however, the source code can be downloaded.
Text mode
SMMU includes a feature for rendering the screen in text mode.
There is a separate text mode doom page with
more information, including screenshots.
Name
SMMU stands for "Smack My Marine Up", a reference to the song by
The Prodigy, Smack
My Bitch Up. I originally used the name sfdoom (see below), but
disliked the name and asked various people for suggestions for alternate
names. I credit BrV-Zokum as the source/inspiration
for the name :-)
FraggleScript
SMMU includes the FraggleScript programming language; this was later
incorporated into other source ports (including Doom Legacy and GZDoom).
The code for the interpreter was developed separately and later incorporated
into SMMU;
the source code to the standalone version
can be found in the /idgames archive.
It's probably not a good idea to use FraggleScript nowadays, because other modern source ports have far more powerful and practical alternatives. That said, if you really do want to learn about it, here are some resources:
sfdoom can be downloaded here: