changes.txt:* P_KillMobj in p_inter.c globalised to allow killing of monsters from inside
p_inter.c:void P_KillMobj(mobj_t *source, mobj_t *target)
p_inter.c:      P_KillMobj(source, target);
p_inter.h:void P_KillMobj(mobj_t *target, mobj_t *source);
t_func.c:          P_KillMobj(current_script->trigger, mo);         // kill it
